While many would immediately jump to the conclusion and say “1930s!” because Cuphead, this does not feel like the correct answer (unless if the developers choose to overlook a few details). While it is hard to say how many people reading this article have a vast history in animation, it can be difficult to assume the era of animation the game is reflecting. It was a title that many players at the end wanted to see more of, but know it likely wouldn’t happen due to the amount of work it took to get it to where it was. It’s hard as hell but visually and musically pleasing. Every aspect of Cuphead is hand-drawn and emulates the feeling of early age animation. For those who might not know what Cuphead is, it is a “Run-and-Gun” style shooter (i.e. While you can point towards a great number of titles that we got during 2017, many would argue that Cuphead was one of the most articularly stunning games we got in recent years. While we could focus on any one of these titles, but for the sake of this topic, let’s focus on the biggest indie hit of 2017, Cuphead. Chances are if you did play titles such as Shovel Knight, Shantae or Bloodstained, you know where they got their influences (or how those involved with said titles are making “Spiritual successors” to what they did before). Perhaps one of the main reasons why we enjoy some of the Indie titles is how some developers can take a familiar formula and truly refine it to make it something truly special. Would it be fair to say that we are in a “Renaissance” for Indies right now? For the span of this generation, Indie Developers got to see such an expansive growth where it feels like they have just as much focus as the AAA Developers.
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